![]() Exactly how many slots you have available varies but it generally never goes above six, the maximum being a knife, a primary weapon, a sidearm, two gadgets specific to your class, and grenades. The Battlefield series has made use of this as part of its class-based system.Ammunition, grenades, and attachments go into an inventory that you can expand by picking up backpacks. Apex Legends: Players can only equip two weapons.You have four weapon slots, one for melee (knife, hammer, or axe), one for small handguns (a P228, Glock or Beretta), one for larger Magnum handguns (revolver or Desert Eagle), and one for two-handed guns (a shotgun, MP5k or Uzi). Afraid of Monsters: Director's Cut swaps out the Half-Life-style Hyperspace Arsenal for this.For more potent items this limit is even lower. So, it doesn't matter if you're carrying hundreds of basic healing items - you can use only nine of them in any given battle. Sword and Fairy 7 limits the number of items that the player can use in each battle.Combined with Breakable Weapons and inventory, that can hold only 16 items total (one of which always will be Ein's personal weapon), it's quite possible to find your characters stuck ineffectually throwing into the enemy items they can't use. Riviera: The Promised Land: The game allows you to take up to four items into any given battle.This becomes a problem in parts of the game where characters are own their own, since they're essentially forced to equip an SMG (deals large amounts of non-lethal, regenerating "scratch damage") and a pistol (deals small amount of lethal chip damage for finishing off enemies), leaving no room for healing or utility items. Resonance of Fate allows each character to equip two items.There's only one type in the entire game, bread, meaning that by the end, you'll need lots of bread on you to make a significant difference on your courage. So far, that's fair, but the problem arises when it comes to health items. You cannot ditch items that cannot be replaced, so all those summon spirit items you collect will take up a third of your inventory eventually. Your inventory in Legend of the Ghost Lion is limited to 8x4 (ie 32) spaces.Initially you can only carry 10 of each variety, so you'll be leaving a lot of it laying around the dungeons until you find (or purchase) extra "pockets" to carry more in. ![]()
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